ORIGIN <address>
The ORIGIN
command instructs the assembler to compile subsequent code starting from an address other than the current address.
The ORIGIN
command can take a decimal or hexadecimal address. No variables, constants or expressions are allowed.
REM -- the program starts here GOTO start INCBIN "sprites.bin" ORIGIN $3800 INCBIN "charset.bin" ORIGIN $4000 start: REM -- the actual code starts here PRINT "welcome to my game"
In the example above, sprite data will start right after the GOTO
statement. The gap between the sprites and the charset will be filled with $FF-s.
It is very important that the program code must never execute the empty gaps between the different “segments” that you define with ORIGIN
, because that would lead to a crash. Consider the following example:
REM -- segment #1 PRINT "hello world" ORIGIN $1000 REM -- segment #2 PRINT "hello again"
The above program will break if there is a gap between the two segments. The good practice is the following:
REM -- segment #1 PRINT "hello world" GOTO seg2 origin $1000 REM -- segment #2 seg2: PRINT "hello again"