====== SPRITEHIT ======
[c64] [c128] [m65]
Checks for sprite to sprite collision.
===== Function declaration =====
DECLARE FUNCTION _
SPRITEHIT AS BYTE (sprno AS BYTE) SHARED STATIC INLINE
If the sprite specified by has previously come in contact with any other sprite(s), the function will return 255 (true), 0 (false) otherwise.
Sprite number must be a number between 0 and 7.
===== Example =====
SPRITE CLEAR HIT
DO
'
LOOP UNTIL SPRITEHIT(0)
PRINT "booom!!!"
===== See also =====
* [[sprites]]